I am using LibGDX as my framework for my game and launching the Android backend on the OUYA. Everything seems fine except that none of my graphics are being displayed! I can only tell what's going on because of Box2D's DebugDraw showing my physics. I am using LibGdx's spritebatch and OGLES 2.0.
Am I doing something wrong with handling my resources for OUYA? What could be the problem?